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All DS carts to include SRAM (...)
Posted by SimonB [Sun Sep 26th 17:03:13 EST 2004]
IGN.com reported earlier this week that Nintendo will no longer give publishers the chance to save money by not using any save chip on the cartridge. Some kind of save chip will be included on all cartridges. Craig Harris goes on to say:

To ship GBA games as cheaply as possible, publishers frequently don't include SRAM chips in the game cartridges; it's the number one cost cutting measure in Game Boy development. This forces developers to work around the fact that they cannot save any in-game data, most resorting to user-entered codes or passwords to continue a game in progress.

The size of the save RAM in Nintendo DS games will be equivalent to what's already available on the Game Boy Advance: 4 kilobits (half a kilobyte) for starters, with sizes all the way up to 512 kilobits (64 kilobytes) and beyond made available to games that require it. Naturally, the larger the storage capacity, the more expensive the cartridge's manufacturing price.


Here's a link to their story.

 

DS LAUNCHES ON NOV. 21 IN NORTH AMERICA - AT $149.99 (...)
Posted by SimonB [Tue Sep 21st 07:07:29 EST 2004]
NINTENDO DS LAUNCHES ON NOV. 21 IN NORTH AMERICA - AT $149.99!

New System Comes with Embedded PictoChat Feature, Strong Publishers' Support

REDMOND, Wash., Sept. 20, 2004 - From the very start, Nintendo DS™ broke the existing rules of video game play. Two screens, not one. Wireless connection for game play and personal communication for the sheer entertainment of it. Flexible game control by voice and touch, not just with buttons. Nintendo's newest innovation, Nintendo DS, will make its worldwide debut in North American stores on Nov. 21, and then in Japan on Dec. 2. It will sell at an MSRP of $149.99, making it an immediate mass-market attraction. Nintendo DS will become the company's first system ever to make its sales debut outside of Japan.

"Nintendo's mission remains unchanged: expand the game experience," says Satoru Iwata, president of Nintendo Co., Ltd. "Nintendo DS is the road map to the future of video games, and most clearly demonstrates the type of innovation that players demand."

Nintendo DS is the dual-screened, hand-held video game system redefining the idea of interactive entertainment. One screen allows for touch input using a stylus, while the unit includes both voice recognition and multiplayer wireless features. The sleek silver-and-black system sports a sharp, angular design.

Consumers immediately will be able to pick up and play the new system, as it comes with a free software feature, PictoChat, embedded in the system hardware. PictoChat allows DS owners to write messages with an on-screen keyboard or the stylus and send them wirelessly to other DS users nearby. Users can text chat, draw artistic messages or share secrets, all without saying a word. And a Nintendo DS in sleep mode will spring to life if it senses another DS in transmitting range, alerting users to each other's presence and setting the stage for an impromptu conversation or game session.


More than 100 companies have signed on to create games for Nintendo DS, while Nintendo itself is already developing its first 20 titles. Electronic Arts, the world's largest independent software developer and publisher, already has announced that its powerhouse franchises of Madden NFL, The URBZ: Sims in the City, Need for Speed Underground, Tiger Woods and GoldenEye will support Nintendo DS.

"Each time Nintendo creates a hand-held, it introduces new elements of play and sets a new standard for mobile gaming," says Larry Probst, EA's chairman and CEO. "The DS is no exception - Nintendo has another big winner with the DS."

The complete lineup of games planned for the launch of Nintendo DS will be announced in the near future. In effect, Nintendo DS already boasts a library of more than 550 games because it is compatible with single-player modes of games made for the world's best-selling video game system, Game Boy® Advance SP.


Nintendo chose the United States to lead the worldwide launch of Nintendo DS because of overwhelmingly positive and enthusiastic reaction from consumers and to take advantage of the holiday sales season. After the subsequent launch in Japan, the system will be available in Europe and Australia in the first quarter of 2005.


Nintendo DS has a flip-top cover that protects both screens. Two speakers on the unit's face let users hear virtual surround sound, while its dual screens open games to a multitude of possibilities. Nintendo DS sits 148.7 millimeters (5.85 inches) wide, 84.7 millimeters (3.33 inches) long and 28.9 millimeters (1.13 inches) tall with the cover closed. The new media format for games means that Nintendo DS has no moving parts that could be misaligned if the unit is dropped or jarred.

 

IS-NITRO-EMULATOR (...)
Posted by SimonB [Wed Sep 15th 13:57:35 EST 2004]
Planet GameCube has posted a picture of the IS-NITRO-EMULATOR. its worth a look =)

The story can be found here...

 

IntSys (...)
Posted by SimonB [Thu Sep 2nd 09:17:14 EST 2004]
Noticed the other day that IntSys has posted 'some' info on their NITRO-DEBUGGER and NITRO-WRITER...

Here's the link to the DS section: http://www.intsys.co.jp/tools/nitro/index.html

If you prefer a babelfish version try this link