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Nintendo DS Manual (...)
Posted by SimonB [Thu Aug 26th 10:57:49 EST 2004]
Earlier today Cube-Europe released scans of the DS manual, or something...heh. Looks like its a few months old but if you want to have a look, go here: http://www.cube-europe.com/news.php?nid=6892
 

Handheld Games is hiring (...)
Posted by SimonB [Wed Aug 25th 13:11:52 EST 2004]
Do you have what it takes to participate in the development of "AAA" Portable Entertainment titles for today's on-the go gamer?

Does the opportunity to work on games based on licenses like Harry Potter spark your interest? If so, a Job at Handheld Games may be exactly what you are looking for!

Handheld Games is expanding it's development teams responsible for creating games based on the top Licenses in the industry. We offer an unparalleled opportunity to join a growing organization.


Click here for more info...

 

Metrowerks CodeWarrior (...)
Posted by SimonB [Sat Aug 21st 07:45:09 EST 2004]
Metrowerks CodeWarrior™ Selected as the Official Development Tools Suite for Nintendo DS™

Game developers bring imagination to reality using industry-trusted development technology from Metrowerks

AUSTIN, Texas – Aug. 19, 2004 – Metrowerks Corporation and Nintendo have signed an agreement and begun distributing a comprehensive tools suite for the creation of innovative, feature-rich games for the handheld Nintendo DS videogame system.

Nintendo has entrusted Metrowerks as a key provider of development tools which enable the creation of games that fully leverage the innovative features of the new Nintendo DS handheld, such as touch-screen input, voice recognition and wireless communication. CodeWarrior™ Development Studio for Nintendo DS™ provides developers with a comprehensive, integrated development environment for producing games designed to revolutionize the handheld entertainment market.

"Metrowerks has earned a worldwide reputation for offering high quality software development tools,” said Satoru Okada, research and engineering manager at Nintendo Co., Ltd. "The tools included in CodeWarrior Development Studio for Nintendo DS are no exception, and will allow game developers to create exciting titles that take advantage of the unique features found in the Nintendo DS."

The Metrowerks suite includes advanced functionality to help developers fully leverage the device’s dual ARM® core architecture, including:
· a multi-core, thread-aware debugger that works simultaneously on the ARM 9™ and ARM 7™ processors
· ARM linker overlays that reduce memory consumption by allowing developers to detect and remove unused code in linked applications
· a command line interface, an easy-to-use graphical user interface and cache viewing capabilities that simplify the development experience
· an ARM compiler fully optimized to work with the Nintendo DS hardware

"The Nintendo DS takes game play to a new level, and we are currently developing new games to take advantage of various abilities of this exciting new platform,” said Yuji Naka, R&D Creative Officer, SEGA Corporation. “CodeWarrior Development Studio for Nintendo DS has helped us quickly create prototypes during the early stages of development, and thanks to the detailed grammar check/alarm display functionality, we were able to identify issues at an early stage, significantly reducing the debug time."

"The Nintendo DS changes the way games will be played around the world, challenging developers to create the most sensory-rich experience possible for this device," said Pascal Lalancette, technical director, UBISOFT. "It's great that Nintendo has selected Metrowerks to ensure game developers have access to professional-grade development tools for the production of revolutionary games in time for the device's release."

Nintendo has already distributed the Metrowerks CodeWarrior kits to more than 100 companies worldwide to help ensure consumers can select from a variety of feature-rich games at launch and throughout the life of the Nintendo DS. The Nintendo DS is scheduled for release in North America and Japan before then end of 2004, and in Europe during the first quarter of 2005.

 

inside the DS (...)
Posted by SimonB [Mon Aug 16th 14:56:32 EST 2004]
GameCube Europe has posted a story with pictures from inside the DS...

Nice pics, have a looksee: http://www.cube-europe.com/news.php?nid=6846

 

Start what you finish? w00t (...)
Posted by SimonB [Tue Aug 3rd 13:28:01 EST 2004]
heh...found this little post on slashdot...

Why Game Developers Should Finish What They Start

"Too often, hobbyists and open source programmers take on game projects that they can't hope to finish. Freshmeat is rife with games from developers who have bitten off more than they can chew. So I drafted an article which takes a look at the major roadblocks to successfully completing open source and hobbyist game projects."

Full article & comments can be found here...