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Final DS design? (...)
Posted by SimonB [Wed Jul 28th 04:05:47 EST 2004] |
found this little piccie on NOJ's DS website...

mmm stereo speakers and looks like they are going to stick with the DS name, just as I thought.
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Nintendo iDeaS (...)
Posted by SimonB [Mon Jul 12th 12:54:31 EST 2004] |
Noticed that /.games had a DS story linking to a feature IGN did the other day...
Slashdot story:
Thanks to IGN Pocket for its feature suggesting a range of game ideas to make the most of Nintendo DS' dual-screen touchpad features, since, as the introduction argues, the forthcoming DS "offers the most vast number of opportunities for unique game design types than any handheld or console in quite some time." The theoretical, not in-production suggestions include a Total Control Boxing title where "the touchpad of the Nintendo DS gives developers a lot more room to explore and move the controller in an analog space", a touch-screen based version of previously mentioned Ragdoll Kung Fu ("Like shiny shirts are the new black, physics is the new jumping"), and double-character platform gaming ("The large touchpad and double-screen system means that doubled playing fields could easily be the norm rather than an abnormality.") What gameplay ideas would you like to see the DS innovate with?
Click here to get to the slashdot report...
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New programming positions at Helixe (...)
Posted by SimonB [Thu Jul 1st 15:48:26 EST 2004] |
Jeff Dixon - Helixe/THQ writes:
We have a number of new programming positions open.
Potential candidates should e-mail dsjobs@helixe.com
Here's a quick blurb about Helixe:
THQ's internal Game Boy Advanced Studio Helixe is starting development on the New Nintendo Dual Screen system. We are looking for a number of DS Technology Programming positions for our new development group. Join our small but growing studio. Helixe will have produced 9 GameBoy Advanced games by the end of this year.
Requirements for all positions:
-Candidates must complete a programming test.
-Self-motivated and organized.
-Clear communicator with strong social skills.
-Console experience preferred.
-College degree in Computer Science or at least one shipped title preferred.
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Engine programmer
We're looking for a junior to senior candidate to work with a small group of people on engine technology. You'll help shape the base all the other games are built upon.
Additional Requirements:
-Experience working on one or more of the following systems:
skeletal animation, object and world collision, special effects, memory management, sound.
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AI programmer
We're looking for a junior to senior candidate to work on AIs. You'll help give life to all the various monsters and strike the balance between challenging fun and absolute frustration.
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Tools programmer
We're looking for a junior to senior candidate to help build our Windows-based tools. These include level editors, data conversion processors, and other nuts and bolts stuff. You'll work closely with non-programmers to develop features they need and help streamline the game development process.
Additional Requirements:
-Experience working with non-programmers.
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